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Assassin's Creed III Liberation

Hello all.
I am sharing demoreel that is show a part of my work on the game that I worked on/ Assassin's Creed III Liberation for Vita.
Modeling, scenes assembly, graybox prototype, technical direction, textures direction, video directed, video compositing, performance capture and game walkthrought by me.
Cheers!

TM & Copyright © UBISOFT ENTERTAINMENT.
ALL RIGHTS RESERVED

More Info:
Objects in the video, such as the pyramid, canoe, the character and part of the vegetation and the rocks are not my work.
The rest, such as models and scenes assembly, visible on the video are my creations.
In my post below i have made breakdowns with parts, vistas and objects, which i did for this level:

Also to create these levels:
- Me and Nacho Yague gave substantial
help with direction to create the levels and the textures.
- I worked extremely close with the art and the design teams,
suggesting new ideas for graphic references for the project,
as well as suggesting improvements to their work to solve technical issues and find solutions inside the engine.
- I gave advices and suggestions on the application of graphic principles,
as well as made research on other engines, considering all departments' needs - art, design, programming.
- I gave a lot help for game optimization, sectorization, streaming and LOD systems.
- I made research on the whole shader system and the in-game materials pipeline.
- I helped for efficiently use of the texture space, taking into consideration the pixel ratio.
- I found solutions to lighting problems at a more complex level.
- I helped with construction level rules and created a lot of greyboxes for level prototypes,
as well as helped with level navigation, gameplay and running tests.
- Guided juniors with modeling techniques in 3ds max,
as well as shared optimization and modeling techniques on workshop reviews.

Assassin's Creed III Liberation: Mayan Reel by TihomirNyagolov